[Clam-devel] how ardour does osx their univeral binaries
Volker Schumacher
volker at photone.de
Sun Dec 31 11:00:44 PST 2006
On Dec 30, 2006, at 11:39 PM, Pau Arumi wrote:
> about osx. basically they do not crosscompile but use two boxes!
I tried to crosscompile the clam dependencies some time ago from the
source distributions (not darwinports) following the instructions at
the URL taybin send (http://developer.apple.com/technotes/tn2005/
tn2137.html). I didn't get it work for most of the projects,
especially not if they were using g++ (usually also forcing gcc
didn't help). For some it worked but I can't remember which. However,
I gave up working on this that time and started building everything
with xcode.
for me it feels more save the way the adour people are doing (no
crosscompiling but using two boxes instead), because even if
crosscompiling would succeed I don't know if I can trust that the
binaries behave as expected at runtime for both architectures. of
course some projects provides tests to proof runtime behavior.
it is also not clear to me what happens if architecture dependent
issues such as endianess are determined at configuration time instead
of compile time. maybe forcing the compiler to build for multiple
architectures will not be enough then, and the configuration process
should be applied for each archtecture seperately.
But I think it would be possible to go through the dependency
projects and make sure that all the architecture sensitive
configuration is done at compile time. I had to do this in order to
use xcode, and I had to make little changes on the dependency
projects. in most cases I basically looked at the generated config.h
files and its usage. i have to diff my changes against the clean
distributions and make patches, to point out what exactly I changed.
maybe it ts possible to crosscompile all projects if architecture
issues don't depend on the configuration process.
with darwinports, i don't know if it is meant to build for multiple
architectures in general. ususally everything is native, and i didn't
understand yet how i can make it build for multiple archtectures when
i needed it. but since clam is a developer product, and developers
want to build universal binaries, it would be cool if the clam
project could be easily build as UB with darwinports, and this will
be possible if it can be crosscompiled.
ok, have to go to new year party now! more next year!
wish you all a good start!
volker
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