[Clam-devel] sinks and sources ordering...

Natanael Olaiz nolaiz at gmail.com
Thu Dec 18 06:43:20 PST 2008


Hi!,

Pau suggest me to try to keep some order on sources and sinks within the
players. Now are using a map, so the order is unpredictable...
The idea is to use the geometry positions on canvas(upper is first)... but
the problem is that actually the only who knows that is the canvas, and for
a while (on loading/pasting) the network, but not the OfflinePlayer...

So... here is a patch with the actual state of my sandbox. Still with debug
messages, and the players are not using the new ordered list..
I send to the list to ask if someone have a better idea to implement it.. If
not, later I will commit  this (without the messages), and then I'll use
that on the players..

Best regards,
Natanael.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.clam-project.org/pipermail/clam-devel-clam-project.org/attachments/20081218/76f06f4a/attachment-0002.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: OrderSinksAndSources.patch
Type: text/x-diff
Size: 15746 bytes
Desc: not available
URL: <http://lists.clam-project.org/pipermail/clam-devel-clam-project.org/attachments/20081218/76f06f4a/attachment-0002.patch>


More information about the clam-devel mailing list