[Clam-devel] Re: Removing fftw 2?

David García Garzón dgarcia at iua.upf.edu
Tue Jan 29 06:22:19 PST 2008


No answer, so, bye, bye fftw

El Tuesday 29 January 2008 03:39:33 David García Garzón va escriure:
> Configuration checks for fftw2 are more than 250 lines of SCons code in
> (vs. 50 for the fftw3) do we want to keep such a monster?
>
> fftw3 is superior to fftw2 in precision and performance, it is easier to
> configure not having 4 libs with their own prefixes for different
> precissions, for example. They both have the same license (not like ooura)
> and all platforms seems to support well fftw3.
>
> Any reason to keep compatibility with the old version? Do we chop its head?
>
> David.
>
> PD: In fact this duplication is my fault: i was applying the
> Duplicate-Fill-Migrate-Clean pattern for refactorings to upgrade the
> library but i missed the 'Clean' waiting for multiplatform to work.






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