[Clam-devel] Re: Removing fftw 2?

David García Garzón dgarcia at iua.upf.edu
Tue Jan 29 06:58:03 PST 2008


Commit #11130

El Tuesday 29 January 2008 15:43:33 Xavier Amatriain va escriure:
> The only reasons I could think of were "historical", "I like even more
> than odd
> numbers" or sentimental such as "I fell in love while coding on the
> fftw2" :-)
>
> Now seriously, I think the only reason we decided to keep the fftw2 was
> that at that
> point the fftw3 was not completely supported in all distros but I think
> that is a
> thing of the past.
>
> David García Garzón wrote:
> > No answer, so, bye, bye fftw
> >
> > El Tuesday 29 January 2008 03:39:33 David García Garzón va escriure:
> >> Configuration checks for fftw2 are more than 250 lines of SCons code in
> >> (vs. 50 for the fftw3) do we want to keep such a monster?
> >>
> >> fftw3 is superior to fftw2 in precision and performance, it is easier to
> >> configure not having 4 libs with their own prefixes for different
> >> precissions, for example. They both have the same license (not like
> >> ooura) and all platforms seems to support well fftw3.
> >>
> >> Any reason to keep compatibility with the old version? Do we chop its
> >> head?
> >>
> >> David.
> >>
> >> PD: In fact this duplication is my fault: i was applying the
> >> Duplicate-Fill-Migrate-Clean pattern for refactorings to upgrade the
> >> library but i missed the 'Clean' waiting for multiplatform to work.
> >
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>
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