[Clam-devel] Blender integration
nolaiz at gmail.com
Tue Jul 1 21:08:09 PDT 2008
I want to make some questions that I have:
What kind of integration does the team want to have of blender objects
I mean, I imagine microphones and source signals on the space. As I
understand Blender doesn't have specific units. So a first question:
which scale we should use? I imagine (on the end) reals 3D models of
speakers/sources and sinks... with their owns emission/reception
patterns, etc. So in I think we should need a good details level, but
which can be manageable on Blender.
What kind and types of data we want to get from the scenes?
What CLAM related attributes we want to add on the blender objects?
(other than visual ones)
Plus, where I could upload blender examples, and some specific OSC
receivers derived from the actual plugins/osc implementation?
Thanks in advance.
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