[Clam-devel] Patch with questions: tooltip on ProcessingTree

David García Garzón dgarcia at iua.upf.edu
Sun May 25 20:13:42 PDT 2008


Notice that last commits on NetEditor are moving CLAM dependant features out 
of the ProcessingBox and even out of NetworkCanvas because we want to reuse 
the NetworkCanvas for other kind of networks: currently Jack networks in the 
new NetEditor tab, but also enabling it for reuse in other projects. 

So any of the CLAM dependant code (ie, looking up in the factory metadata) 
should be delegated to a virtual function in the canvas (which name should 
have a 'generic' meaning) and implement it on the concrete method of 
ClamNetworkCanvas.

Also, be aware that you are using the name as key for the factory. This works 
because name and type match when you drop one processing into the canvas, but 
the second one will be named Oscillator_2 instead just Oscillator.


On Divendres 23 Maig 2008, Natanael Olaiz wrote:
> Here is the idea of the tooltips methods on ProcessingBox. I don't know
> if all could be really necessary, or just the setDefaultToolTipText...
>
>
> Best regards,
> Natanael.
>
> El 05/23/2008 02:11 PM, David García Garzón escribió:
> > Is it the mouse tracking still needed? It adds a lot of load to the
> > application that every mouse movement goes into the event queue, instead
> > just enter and leave mouse events.
> >
> > On Divendres 23 Maig 2008, Natanael Olaiz wrote:
> >> El 05/23/2008 06:49 AM, David García Garzón escribió:
> >>> Is the mouse tracking and paintEvent catching and the like needed at
> >>> all? I think that a simple call to item's setToolTip that your are
> >>> indeed calling should suffice:
> >>>
> >>> http://doc.trolltech.com/4.4/qtreewidgetitem.html#setToolTip
> >>>
> >>> I think that the problem is that you are using column 1 instead of 0
> >>> that is the visible one. Note that column 1 is hidden and is used to
> >>> store the actual key of the processing.
> >>
> >> Ups!...
> >>
> >> Here is the changed patch. Very much simpler. :-)
> >> Thanks, David.
> >>
> >>
> >> Best regards,
> >> Natanael.
> >>
> >>> On Divendres 23 Maig 2008, Natanael Olaiz wrote:
> >>>> El 04/29/2008 02:13 PM, Pau Arumí Albó escribió:
> >>>>>>>    - Added a tooltip when moving over the name of processing box
> >>>>>>> (is a little bit annoying)
> >>>>>
> >>>>> I like it (i don't know if i'm missing the annoying part). I find it
> >>>>> very useful.
> >>>>>
> >>>>> Another related feature i'd like to see is this tooltip when moving
> >>>>> over the processing-tree (the left pane).
> >>>>
> >>>> I made it in some way, but I don't like it...
> >>>>
> >>>> I tried to put it on a paintEvent (the alternative code is commented
> >>>> in the patch), but I had two problems (I'm so newbie on Qt... could
> >>>> anyone help me with this?):
> >>>>     - When i create a QPainter object sometimes I got (I need to
> >>>> filter certain QPaintEvent (s)?):
> >>>>
> >>>>     QPainter::begin: Widget painting can only begin as a result of a
> >>>> paintEvent
> >>>>
> >>>>     - I didn't know how to update the widget from the OverProcessing
> >>>> slot, to make it call to paintEvent...
> >>>>
> >>>> So, I putted a simple QToolTip::showText direct from the slot.
> >>>>
> >>>> (The last days I was finishing some readings about C++... I'll need to
> >>>> use this next days to read about Qt!...)
> >>>>
> >>>>> [...]
> >>>>> With the minor fixes, this is commitable. But i'd like a next step
> >>>>> that removes the hardcoded attributes "category", "description" and
> >>>>> gets all metadata instead -- using Factory::GetPairsFromKey(...)
> >>>>
> >>>> I did it. But anyway, I putted some "hardcoded" checks to take away
> >>>> "icon" attributes, empty values and values equals to the main key name
> >>>> -i.e. empty descriptions-. Do you think is better now?
> >>>>
> >>>>
> >>>> Best regards,
> >>>> Natanael.



-- 
David García Garzón
(Work) dgarcia at iua dot upf anotherdot es
http://www.iua.upf.edu/~dgarcia
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