[Clam-devel] patch: added submenues in context menu to connect with compatible ports in canvas
Natanael Olaiz
nolaiz at gmail.com
Wed May 28 09:55:06 PDT 2008
El 05/28/2008 01:22 PM, Pau Arumí escribió:
> On dc, 2008-05-28 at 12:05 +0200, David García Garzón wrote:
>
>> I liked the idea at first instance. But looking at that screenshot i find it
>> very messing for the user. What's the difference between the first and the
>> second oscilloscope? The first one is creating a linked processing while the
>> second one is about connecting to an existing one. I don't have a solution on
>> that but let's mature an idea.
>>
>> One solution could add multilevel menu 'connect to' or 'create linked', or
>> just one of them while keeping the other in the first level.
>>
>
> I like this option, because we can have MANY processings in the canvas,
> while the available sinks remain small
>
I was replying the same. :)
Do you like now? (Plus, I commented the separator between monitors and
sinks/sources)
>> Or providing a
>> dialog interface for choosing the connected ports. Or showing
>> the 'processing.port' in a single level. I am not that convinced on any of
>> the solutions. Any ideas?
>>
>> BTW, 'f' is typeid(CLAM::TData).name() for gcc (non portable), so i think that
>> should be expressed in that way. It is more self explanatory and also strong
>> to changes on the way of representing typeid's names which are not standard.
>>
>
> Sure! (Natanael you can patch this)
>
Done.
A question: I implemented within the patch a way to check for an
attribute ("icon", in this case) in a secure way. What do you think to
put it on Factory like an "AttributeExist" method?
> P
>
>
>> David.
>>
>>
>> On Dimecres 28 Maig 2008, Natanael Olaiz wrote:
>>
>>> This idea took me more time that I expected, so I didn't improve a few
>>> ugly copy&paste testings yet. :-/
>>> Here is the patch and a screenshot. It works, but probably the code
>>> could be improved and I need to check the names...
>>>
>>
>>
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