[Clam-devel] Re: gsoc project - real time synthesizer for a woodwind instrument
Han, Yushen
yushen.han at gmail.com
Wed May 28 13:10:30 PDT 2008
Hi,
I forget to mention that the most of my samples are 1 - 1.5 sec long. (oboe)
The stable state is as long as 1 sec usually, which is way too short for
Greg's algorithm.
I could get some good loops if I specify the startSample and endSample.
But startTime endTime (in ms) did not generate good loops.
Best regards,
Han, Yushen
On Wed, May 28, 2008 at 4:07 PM, Han, Yushen <yushen.han at gmail.com> wrote:
> Hi, Pau and Greg
>
> Thanks to Greg's reply, I am able to covert my audio samples to SDIF and
> identify loops ( with startTime/endTime in ms specified in a .XML file).
> But If I extract the loop with startTime/endTime from the SDIF file, the
> loops contain "clicks" and hence sound bad.
>
> Here I suspect hat a ms may not be the best unit to specify a loop.
> e.g. suppose SR = 44100 Hz, HOP = 256 samples (as used in Greg's code),
> for a note C4 (f = 261.6Hz), we will have 3.8ms per period i.e 168.8
> samples per period.
> The fraction will lead to round error if we specify the loop by ms.
>
> In the hope that a sample-by-sample approach will avoid the click,
> I am trying to develop my algorithm to identify an optimal loop based on
> the best f0 given by
> segment.GetFrame(counter).GetFundamental();
>
> However, I check out the reference for segment, frame, and audio but did
> not know how to specify the unit by sample.
>
>
> http://www.clam.iua.upf.edu/doc/CLAM-devel-doxygen/classCLAM_1_1Segment.html
> http://www.clam.iua.upf.edu/doc/CLAM-devel-doxygen/classCLAM_1_1Audio.html
>
> Do you agree that it is the reason why the loop sounds like "clicking"?
> Do you know if there is a way to refer to a chunk of audio by sample?
> Thanks!
>
> Best regards,
> Han, Yushen
>
>
>
>
>
>
>
>
> On Thu, May 22, 2008 at 6:51 AM, Pau Arumí <parumi at iua.upf.edu> wrote:
>
>> On dj, 2008-05-22 at 03:11 -0400, Han, Yushen wrote:
>> > Hi, Greg and Pau
>> >
>> > I did some tests on SDIF files out of wave files and so far it works
>> > fine.
>> > Now I am trying to find out the loop of a single note and store the
>> > loop in .xml file.
>> > Here I have questions for each of you separately:
>> >
>> > (1) for Greg
>> > I compiled your makeLoop (from the examples folder) successfully.
>> > But if I specify the start time and the end time of the steady state,
>> > makeLoopExe always "calculate 0 EarthMover's distance".
>> > If I do not specify the time, makeLoopExe would never finish. ( it
>> > gives dots ".................." )
>> >
>> > Did you notice this problem before? Maybe it only happened to me.
>> >
>> > Also, in your previous message you said you "turned off the database
>> > lookup function".
>> > Can you please explain more about what "the lookup function" is
>> > supposed to do and why you turned it off?
>> >
>> > ( I could see that you disabled the residual part in the SDIFInConfig.
>> > But I am not sure if this is what you were talking about... )
>> >
>> > (2) for Pau:
>> > So far we have not decide which woodwind instrument we should work
>> > with.
>> > Should I work on Saxophone or Oboe?
>> > Do we have annotated saxophone notes from SALTO with all loop
>> > identified?
>> >
>> > I cut and labeled 72 oboe notes recorded in an anechoic chamber by
>> > hand (24 pitches C4-B5 * 3 different dynamics).
>> > It will take a while to find the loop for those notes. Before I
>> > proceed, I would like to make sure I am working on the right
>> > instrument :-)
>>
>> Hi Yushen,
>>
>> Yes please, proceed with your oboe notes.
>> I'll also search for the old-salto saxophoe database, but there are
>> chances they are not available.
>> It would be interesting to work with a couple (or more) instruments,
>> though we can concentrate on the sound quality for only one of them.
>> I think that working with multiple instruments will force us to improve
>> the tools for creating instruments, which should be one of the goals.
>> Another goal i'd like to propose is offering transformations not typical
>> in time-domain based samples, taking advantage of the underlying
>> spectral model. Timber morphing from one instrument to another is the
>> first that comes to my mind.
>> Of course, the first milestone is having a usable instrument.
>>
>> Pau
>>
>>
>> >
>> > Best regards,
>> > Han, Yushen
>> >
>> > On Sun, May 18, 2008 at 10:35 AM, Greg Kellum <greg.kellum at gmail.com>
>> > wrote:
>> > Hi,
>> >
>> > In response to point 3, I turned off the database lookup
>> > function at
>> > some point, because of an exception that kept occurring... I
>> > can't
>> > remember whether I eventually fixed this or not. I'll have to
>> > check...
>> >
>> > Greg
>> >
>> >
>> > On Sat, May 17, 2008 at 6:04 PM, Han, Yushen
>> > <yushen.han at gmail.com> wrote:
>> > > Hello, Pau
>> > >
>> > > Thanks for your concerns. Here is some update from me.
>> > >
>> > > 1. Based on Greg's last update, I am able to compile the
>> > command-line
>> > > version of continuousExcitationSynthesizer.
>> > > Also, I can read the XML file where the looping information
>> > is stored with
>> > > his metadata reader.
>> > > As for SDIF, I am able to use CLAM/examples/SDIF2Wav and
>> > Wav2SDIF to convert
>> > > between SDIF and WAV.
>> > >
>> > > 2. In the NetworkEditor, I still could not have
>> > "SDIFDatabaseProcessing".
>> > > (Greg had reported that he fixed this problem.)
>> > > Right now I don't really use the network editor but the
>> > command-line
>> > > executable version.
>> > >
>> > > To resume our remote debugging, last time you concluded
>> > > "It seems your OS is not loading some of the processings. To
>> > confirm
>> > > this: how many processings do you have in the 3D Audio
>> > category?
>> > > You should see 14."
>> > > However, I only had 1 processing - VectorBasedArrayPanning
>> > available after
>> > > compiling that 3D plugin.
>> > >
>> > > 3. I did some experiment with 12 oboe notes in one octave
>> > and concluded that
>> > > if there is only one source sounding,
>> > > the first 4 harmonics are quite in phase ( I only observe
>> > the first 4
>> > > harmonics). Therefore I was thinking that we may disregard
>> > the instantaneous
>> > > phase in the SMS. However, this is not true for an
>> > orchestra.
>> > >
>> > > "- [2+ days] To investigate the effect of slowly-changing
>> > phase changes
>> > > between different partials
>> > > on the perception of the harmonic sound. If the
>> > slowly-change phase did
>> > > not affect the sound
>> > > very much ( suppose all harmonics are all in phase ),
>> > further
>> > > simplification in synthesis
>> > > could be done. This experiment is open to suggestion
>> > from the mentor."
>> > > I will write to you separately about that and more raw
>> > ideas.
>> > >
>> > > 4. Right now I am trying to modify Greg's code and Wav2SDIF
>> > example for:
>> > > "- [1-2 days] To synthesize with SMS with the analysis
>> > result (in a simple
>> > > setting).
>> > > To produce some audible result to evaluate the performance
>> > of SMS
>> > > analysis/transformation."
>> > >
>> > > It seemed that the Wav2SDIF example had done the majority of
>> > the work.
>> > > I am studying the code but I don't know if I could improve
>> > this part.
>> > > Do you recommend me to read some updated documents on SDIF?
>> > > http://www.cnmat.berkeley.edu/SDIF/ does not seem to be very
>> > recent.
>> > >
>> > > 5. I apologize for my late updating.
>> > > I am thinking of keeping a blog on this project...
>> > >
>> > > Best regards,
>> > > Han, Yushen
>> > >
>> > >
>> > >
>> > >
>> > > On Sat, May 17, 2008 at 7:40 AM, Pau Arumí
>> > <parumi at iua.upf.edu> wrote:
>> > >>
>> > >> Hello Yushen,
>> > >>
>> > >> how is all doing? I'd like to hear in what you are up
>> > regarding your
>> > >> project.
>> > >>
>> > >> are you still blocked with the plugin installation? in that
>> > case is it
>> > >> possible for you have also a linux box?
>> > >>
>> > >> i'd like you to write some raw ideas about what to be
>> > implemented and
>> > >> some planning, and then i'll comment and keep refining the
>> > planning.
>> > >> is that ok?
>> > >>
>> > >> cheers!
>> > >> pau
>> > >>
>> > >>
>> > >
>> > >
>> >
>> >
>>
>>
>
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