[Clam-devel] sinks and sources ordering...
Pau Arumi
parumi at iua.upf.edu
Thu Dec 18 15:16:51 PST 2008
En/na Natanael Olaiz ha escrit:
> Hi!,
>
> Pau suggest me to try to keep some order on sources and sinks within
> the players. Now are using a map, so the order is unpredictable...
> The idea is to use the geometry positions on canvas(upper is first)...
> but the problem is that actually the only who knows that is the
> canvas, and for a while (on loading/pasting) the network, but not the
> OfflinePlayer...
>
> So... here is a patch with the actual state of my sandbox. Still with
> debug messages, and the players are not using the new ordered list..
> I send to the list to ask if someone have a better idea to implement
> it.. If not, later I will commit this (without the messages), and
> then I'll use that on the players..
Nice! But I'd like to do more reviewing of the pach (ideally on monday)
before commiting -- unless is very necessary for the recent ambisonics
decoding plugins. I'd basically try to not store the
orderedSources/Sinks but calculate them...
Ciao!
P
More information about the clam-devel
mailing list