[Clam-devel] [Fwd: job opening]
Xavier Amatriain
xavier at amatriain.net
Tue May 19 06:34:55 PDT 2009
fyi... looks like a cool jog on audio programming
-------- Original Message --------
Subject: job opening
Date: Mon, 18 May 2009 12:18:05 -0400
From: Joe Brzoska <joe at coolgamejobs.com>
Reply-To: Joe Brzoska <joe at coolgamejobs.com>
*Hi,*
**
*Sorry for the unsolicited email. We are hitting a wall and thought you
might be able to help us.*
**
*We are conducting a search for an audio programmer for a leading
publisher. The job is based in southern California.*
**
*Might you know someone, perhaps a recent student, who would be
interested in the job?*
**
*Thanks,*
*Joe*
248-865-8806
*CoolGameJobs.com*
*/"We know that games are a serious business"/*
www.coolgamejobs.com
*_Audio Programmer Job Description_*
_**_
_**_
_*Overview*_
**
* This is a unique opportunity to work in a studio-wide support position
that includes development on all platforms. Working in collaboration ,
you will co-design, create, and maintain the audio architecture that
will drive high quality audio across titles in development. Your role
will include working to integrate middleware, addressing specific
project needs with customized code, maximizing the potential of Next Gen
platforms, developing a proprietary audio engine..*
* *
_*Responsibilities*_
* *Coordinate with studio audio programmers to implement and
maintain audio middleware spanning multiple platforms and game
engines.*
* *Develop and enhance audio systems that work in conjunction with
AI, physics, and animation systems.__*
* *Co-design and code a proprietary audio engine and toolset__*
* *Develop detailed designs, schedules and time estimates for tasks,
and provide plans for implementation.__*
* *Develop debugging software as needed.__*
* *Perform research to acquire new knowledge.__*
_*Position Qualifications*_
* *Strong knowledge of C/C++, data structures, performance, and
multi-threaded programming techniques.*
* *Experience working with audio middleware such as Wwise, F-Mod,
Miles, CRI*
* *Demonstrated ability to write cross-platform, well-structured,
readable, and re-usable code.*
* *Strong debugging skills and knowledge of debugging methodologies.*
* *Some experience writing GUI tools (win32 or MFC).*
* *Ability to quickly master proprietary game engines, tools, and
development processes*
* *Complete knowledge of audio processing including data
compression, filters, envelopes, reverbs, 3D positional audio, and
mixing.*
* *Appreciation for music, dialog, and sound design in games, TV,
and film.*
* *Strong passion for creating immersive, high quality videogames.*
* *Excellent problem-solving and interpersonal communication skills.*
* *Excellent written skills.*
* *Ability to travel as needed.*
* *
_*Other Desired Qualifications*_
* *All-around experience with computer game technologies including
AI programming, physics, 3D programming, and animation. *
* *Experience with X-Box XACT, Sony SCREAM*
* *Experience with sound, music, or dialog recording, editing,
composing, performance, or design.*
*Thanks for any help.*
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