[Clam-devel] Dome Yo Frankie
Natanael Olaiz
nolaiz at gmail.com
Thu Sep 17 00:29:23 PDT 2009
BTW, I forgot: to use multicast you should change the sendlocal(port) to
sendto("xxx.xxx.xxx.xxx",port) in the BGEOSCSender.py, where
xxx.xxx.xxx.xxx is the IP of the multicast server.
El 09/17/2009 09:23 AM, Natanael Olaiz escribió:
> Hi Pete,
>
> El 09/16/2009 08:07 PM, Pete Carss escribió:
>> I tracked down the silence...
>>
>> In BGEOSCSender.py, the port is being incremented, and was ending up
>> around 7011, 7012 - I've hacked it variously to use port 7000....
>>
>> I'm a little confused though, is this written for the suggested use
>> of OSC and CLAM? If so, what's the logical definition of a port, ie
>> one port per character, or one port per type of activiy...? With the
>> appropriate listener in CLAM.
>
> At the time that the scripts were created, the OSC CLAM receivers (and
> the used liblo library) doesn't allow multicast servers (i.e.: allow
> to exist several OSC receiver servers in different threads in the same
> port) ... That means that if we want to use several sound sources,
> they should be in the same CLAM network, that could be very big... So:
> as we want to deal different sources in different networks, we used
> different ports for the sources.... And as you need the listener
> position/orientation too, the listener sends that data to all the ports.
>
> Now you can use the same port in different networks if you install the
> latest liblo library and enable the multicast option on the
> receivers... Or as I imagine you did, just use one big network.
>
>>
>> or
>>
>> Am I missing something about the CLAM objects? When you specify say
>> port 7000, are you just specifying the beginning of a range of ports
>> for that object to listen on...?
> No, the receivers just use the port that you define.
>
>>
>> Is this documented somewhere...?
>>
>
> Sorry, not ATM. :-/
>
> But feel free to ask again if you have more questions.
>
>
> Best regards,
> Natanael.
>
> PS: I'm testing the new Blender 2.5, so I expect to actualize the
> scripts to be compatible with it / Python 3.1 soon.
>
>> Pete
>>
>>
>> ------------------------------------------------------------------------
>>
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>>
>>
>
>
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