I think I'm making good progress:<br><br>I checked out the YoFrankie svn and applied the patch thus:<br><br><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">
pete@CheeseBurger:~/Projects/YoFrankie/svn/yofrankie$ patch -p0 -i yofrankie.patch <br>patching file chars/frankie_scripts/init.py<br>patching file chars/frankie_scripts/action_all.py<br>patching file chars/frankie_scripts/fall_bounce.py<br>
patching file chars/frankie_scripts/fall.py<br>patching file chars/frankie_scripts/stat_pickup.py<br>patching file chars/BGEOSCSender.py<br>patching file chars/sheep_scripts/navigate.py<br>patching file chars/sheep_scripts/init_id.py<br>
</blockquote><div><br><br>Is that correct so far? I updated to the current svn of CLAM, and recompiled.<br><br>I'm running with Blender 2.49a as supplied with Ubuntu.<br><br>I start the game from the stub in the top of the source tree, in the level choosing phase, I'm getting walking sounds from CLAM, but after selecting 'level 1 home' - the sounds cease. I'm trying to work out if that level is picking up on a different definition for Frankie....?<br>
<br><br>Thanks so far...<br><br><br>Pete<br><br><br></div>