[CLAM] [clam-devel] Can CLAM be used to write such a piece of software?
David García Garzón
david.garcia at upf.edu
Sun Mar 7 13:57:13 PST 2010
A Diumenge 07 Març 2010 04:33:33, Hernán Ordiales va escriure:
> On Sat, Mar 6, 2010 at 12:33 PM, Louigi Verona <louigi.verona at gmail.com>
wrote:
> > Hey guys!
> > I have stumbled upon CLAM. It looks like a very fundamental framework.
> > But before diving into studying it, I would like to know whether it can
> > really achieve my goal.
> >
> > Some time ago, when I was a Windows user, I used a BASS audio library to
> > write software to help me in my ambient composing. The software is able
> > to do several simple things - play a sound once, play a sound looped and
> > also it was able to do a special function I've written for it, called
> > random play. What it did was allow you to set a time period, during
> > which a sound would be triggered once. As the sound would finish
> > playing, the process would restart. So, in effect, what it did was
> > trigger loops randomly. By changing the random play period, the musician
> > can control, more or less, the frequency with which the sound would be
> > triggered. So, if the random play period is 20 seconds, for the most
> > time the sound would get triggered each 10 seconds or so - for the most
> > part the random values would group around half of what the period is.
> >
> > By having several of these applications started, the musician would have
> > a very cool soundscape forming in real time. You can see an example of
> > this here:
> > http://www.louigiverona.ru/?page=projects&s=software&t=tapeloops&a=tapelo
> > ops_tapeloops1
> >
> > Anyway, on Linux this doesn't run. Even under WINE. Also, I would love to
> > use JACK for this.
> >
> > So, my question is this: can CLAM be used to create an application of
> > that sort? With a random seed and a timer to trigger the loaded sound?
>
> Yes, of course, but for your application i think you need a lot less.
> Since you have random seeds and timers in all common programming
> languages, i think you only need a library to load sounds of common
> formats and other to play them (in other words, in linux, libsndfile
> and jack would suffice if your choice is c or c++). OTOH, CLAM is a
> big library more oriented to analysis, processing and synthesis with
> emphasis on realtime and prototyping. Even is more than a library,
> it's a complete dev framework. In your case i think it could help you
> with its easy of use, the already available examples and GUI
> prototyping or development, if you are already experienced with c++
>
> cheers
>
Maybe he is interested in the MultiSampler plugin Natanael did. It is
available in the osc plugin. Not exactly what he wants but an starting point.
We used it to trigger sounds from the YoFrankie Blender game using OSC.
Sadly, such plugin was dropped from the debian packages. But by installing the
dev packages you should be able to compile that plugin alone.
--
David García Garzón
(Work) david dot garcia at upf anotherdot edu
http://www.iua.upf.edu/~dgarcia
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