[Clam-devel] Copy & Paste processings on canvas patch
Pau Arumí Albó
parumi at iua.upf.edu
Tue Jun 10 01:44:12 PDT 2008
El dt 10 de 06 de 2008 a les 05:38 -0300, en/na Natanael Olaiz va
escriure:
> El 06/09/2008 11:08 PM, Natanael Olaiz escribió:
> > [...]
> > About the structure, I was thinking about network scalability
> > implementation... How to do that? making "super" or "intra" networks?
> > I mean, intra:
> >
> > <network>
> >
> > <subnetwork id="subnetwork1">
> > .
> > .
> > </subnetwork>
> >
> > <subnetwork id="subnetwork2">
> > .
> > .
> > </subnetwork>
> >
> > <subnetwork_connection>
> > <port_connection>
> > </port_connection>
> > <control_connection>
> > </control_connection>
> > .
> > .
> > </subnetwork_connection>
> > </network>
> >
> > Or super:
> >
> > <supernetwork>
> > <network id="network1">
> > </network>
> > <network id="network2">
> > </network>
> > .
> > .
> > </supernetwork>
> >
> > If I start the implementation on NE maybe the "supernetwork" can be a
> > "ClamNetworkCanvas"...
> Writing about this area of the project [1] and reading the original idea
> on the wiki I realized that this question has no much sense... since "we
> are not talking about a defined limited levels, but recursion": all are
> networks....
Yeah, we should generalize the idea of "processing" and "repository" so
it works for both processings and networks. Then each individual network
becomes flat.
Makes sense?
P
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