[Clam-devel] Copy & Paste processings on canvas patch
Natanael Olaiz
nolaiz at gmail.com
Tue Jun 10 01:57:40 PDT 2008
El 06/10/2008 05:44 AM, Pau Arumí Albó escribió:
> El dt 10 de 06 de 2008 a les 05:38 -0300, en/na Natanael Olaiz va
> escriure:
>
>> El 06/09/2008 11:08 PM, Natanael Olaiz escribió:
>>
>>> [...]
>>> About the structure, I was thinking about network scalability
>>> implementation... How to do that? making "super" or "intra" networks?
>>> I mean, intra:
>>>
>>> <network>
>>>
>>> <subnetwork id="subnetwork1">
>>> .
>>> .
>>> </subnetwork>
>>>
>>> <subnetwork id="subnetwork2">
>>> .
>>> .
>>> </subnetwork>
>>>
>>> <subnetwork_connection>
>>> <port_connection>
>>> </port_connection>
>>> <control_connection>
>>> </control_connection>
>>> .
>>> .
>>> </subnetwork_connection>
>>> </network>
>>>
>>> Or super:
>>>
>>> <supernetwork>
>>> <network id="network1">
>>> </network>
>>> <network id="network2">
>>> </network>
>>> .
>>> .
>>> </supernetwork>
>>>
>>> If I start the implementation on NE maybe the "supernetwork" can be a
>>> "ClamNetworkCanvas"...
>>>
>> Writing about this area of the project [1] and reading the original idea
>> on the wiki I realized that this question has no much sense... since "we
>> are not talking about a defined limited levels, but recursion": all are
>> networks....
>>
>
> Yeah, we should generalize the idea of "processing" and "repository" so
> it works for both processings and networks. Then each individual network
> becomes flat.
> Makes sense?
>
Yes, after that I understood. :)
> P
>
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