[Clam-devel] [ANN] Panda3D and CLAM integration
dmtquarter at googlemail.com
Mon May 11 14:27:10 PDT 2009
What are the bounds on the Ambisonic rotator?
It says -360 to +360 - Is that twice around? I'm feeding -180 to +180 and
expecting it to be once around...is that right?
On Mon, May 11, 2009 at 5:36 PM, Pete Carss <dmtquarter at googlemail.com>wrote:
> I run the Planetarium at the University of Plymouth - I say Planetarium, we
> don't do astronomy, and we don't really do pre-rendered movies. We have 40
> seats, a 1400x1050 projector with a 360x135 degree fisheye lens supplied by
> The Elumenati. The sound system was supplied by VRSonic and includes their
> simulation rack (which is functionally similar to CLAM, and a 10.2 speaker
> I'm also a PhD student - my thesis is real-time immersive visualisation and
> sonification of real-time datasets.
> Is that what you meant?
> On Mon, May 11, 2009 at 3:41 PM, Pau Arumí <parumi at iua.upf.edu> wrote:
>> El dl 11 de 05 de 2009 a les 14:20 +0100, en/na Pete Carss va escriure:
>> > Hello All,
>> > Buoyed up by the success I had before the weekend, I've managed to get
>> > Panda3D talking to CLAM - pretty easy really, probably easier than the
>> > Blender integration - just a couple of lines of script.
>> > http://domejunky.blogspot.com/2009/05/equiautoclam.html
>> Hi Pete,
>> Impressive! Glad that you found CLAM easy to use for 3d audio.
>> BTW, out of curiosity: could you explain a bit about your project?
>> (maybe in your blog)
>> Clam-devel mailing list
>> Clam-devel at llistes.projectes.lafarga.org
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