[Clam-devel] [ANN] Panda3D and CLAM integration

Giulio Cengarle giulio.cengarle at barcelonamedia.org
Wed May 13 09:21:47 PDT 2009


Hi,


> What are the bounds on the Ambisonic rotator?
> 
> It says -360 to +360 - Is that twice around? I'm feeding -180 to +180
> and expecting it to be once around...is that right?

Correct!
Positive angles mean counterclockwise rotation. A value of +-180 is
full-backwards rotation. The reason the bounds are +-360 is to allow you
a complete rotation starting from the 0 position without
discontinuities.

Cheers,

Giulio

On Mon, 2009-05-11 at 22:27 +0100, Pete Carss wrote:
> What are the bounds on the Ambisonic rotator?
> 
> It says -360 to +360 - Is that twice around? I'm feeding -180 to +180
> and expecting it to be once around...is that right?
> 
> Pete
> 
> 
> 
> On Mon, May 11, 2009 at 5:36 PM, Pete Carss
> <dmtquarter at googlemail.com> wrote:
>         I run the Planetarium at the University of Plymouth - I say
>         Planetarium, we don't do astronomy, and we don't really do
>         pre-rendered movies. We have 40 seats, a 1400x1050 projector
>         with a 360x135 degree fisheye lens supplied by The Elumenati.
>         The sound system was supplied by VRSonic and includes their
>         simulation rack (which is functionally similar to CLAM, and a
>         10.2 speaker array.
>         
>         I'm also a PhD student - my thesis is real-time immersive
>         visualisation and sonification of real-time datasets.
>         
>         Is that what you meant?
>         
>         Pete
>         
>         
>         
>         
>         
>         On Mon, May 11, 2009 at 3:41 PM, Pau Arumí
>         <parumi at iua.upf.edu> wrote:
>                 El dl 11 de 05 de 2009 a les 14:20 +0100, en/na Pete
>                 Carss va escriure:
>                 
>                 > Hello All,
>                 >
>                 > Buoyed up by the success I had before the weekend,
>                 I've managed to get
>                 > Panda3D talking to CLAM - pretty easy really,
>                 probably easier than the
>                 > Blender integration - just a couple of lines of
>                 script.
>                 >
>                 >
>                 http://domejunky.blogspot.com/2009/05/equiautoclam.html
>                 >
>                 
>                 
>                 Hi Pete,
>                 Impressive! Glad that you found CLAM easy to use for
>                 3d audio.
>                 
>                 BTW, out of curiosity: could you explain a bit about
>                 your project?
>                 (maybe in your blog)
>                 
>                 Best,
>                 
>                 P
>                 
>                 
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>                 
>         
>         
> 
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